Official Press Resources

D.U.B.A.I. Press & Media Kit

Official project information, approved visual assets, campaign materials, creator information, and press resources for the D.U.B.A.I. universe.

D.U.B.A.I. in Brief

One Universe. Two Separate Products.

D.U.B.A.I. is an original post-apocalyptic cyberpunk universe created by Nikolai Savelev in Dubai. It is being developed across multiple independent entertainment projects, including an AAA-scale digital game project and the standalone tactical board game “D.U.B.A.I.: Sector Control.” Both projects share the same fictional universe, visual identity, factions, threats, and world foundation, but they are separate products with separate crowdfunding campaigns and production plans. The current foundation includes extensive interconnected design, worldbuilding, gameplay, production, and transmedia documentation, together with campaign presentations, conceptual visual materials, a functional physical board-game prototype, and active studio and manufacturing discussions.

The digital game and “D.U.B.A.I.: Sector Control” are separate products and are funded through separate campaigns.
D.U.B.A.I.: Sector Control overview

D.U.B.A.I.: Sector Control

Standalone Tactical Board Game 2–4 Players 40–90 Minutes

A faction-driven tactical board game with rotating sectors, shared threats, mission resolution, regional control, and a functional physical prototype.

Gamefound campaign link will be added when public.

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D.U.B.A.I. digital game project overview

D.U.B.A.I. — Digital Game Project

AAA-Scale Digital Game Project Survival MMORPG Structured Pre-Production

A persistent post-apocalyptic cyberpunk survival MMORPG project designed around exploration, factions, companions, vehicles, evolving threats, and long-term progression.

Campaign link will be added when public.

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Board Game

D.U.B.A.I.: Sector Control

A tactical post-apocalyptic cyberpunk board game of faction operations, rotating sectors, escalating infection, E.N.D. pressure, and Titan-level crises.

D.U.B.A.I.: Sector Control box and board overview

Conceptual product visualization. Not a photograph of manufactured components.

Product Summary

D.U.B.A.I.: Sector Control is a standalone tactical board game set in the post-apocalyptic cyberpunk universe of D.U.B.A.I. Players command one of four rival factions—A.U.R.A., I.R.O.N., F.A.N.G., or E.C.H.O.—each represented by three unique operatives: Recon, Tech, and Assault, for 12 operatives in total. Across a rotating sector board, players deploy operatives, establish Control Assets, complete Mission Contracts, gather resources, and compete for Influence over strategically vital districts. Every round changes the active sector and creates new opportunities while shared threats continue to escalate. Infection can destabilize local areas, the E.N.D. Threat can disrupt plans and assets, and a Titan Crisis can reshape the priorities of every faction. Victory goes to the faction that converts successful operations, regional control, and strategic positioning into the highest total Influence.

Quick Facts

Title
D.U.B.A.I.: Sector Control
Type
Standalone Tactical Board Game
Players
2–4
Target Play Time
40–90 minutes
Setting
Post-Apocalyptic Cyberpunk
Board Size
67 × 67 cm
Factions
A.U.R.A., I.R.O.N., F.A.N.G., E.C.H.O.
Operatives
12 unique operatives
Roles
Recon, Tech, Assault
Primary Mechanisms
Worker Placement, Area Influence, Mission Resolution, Variable Faction Powers, Rotating Board
Prototype Status
Functional physical prototype; internal playtesting
Rulebook Status
In development
Campaign Platform
Gamefound
Creator & IP Owner
Nikolai Savelev
Press Contact
press@fracturedgrid.com

Functional Physical Prototype in Internal Playtesting

A functional physical prototype has been assembled and is currently being used for internal playtesting. Its components are intended for gameplay validation and do not represent final production quality. The prototype uses test-print components and temporary production substitutes where necessary. No public Tabletop Simulator implementation or physical review copies are currently available.

What Exists Today

  • Structured tabletop game design
  • Functional physical prototype
  • Internal playtesting
  • Rotating sector-board architecture
  • Four faction systems
  • 12 unique operative designs
  • Mission and Event systems
  • Infection, E.N.D. Threat, and Titan Crisis systems
  • Route Tiles and Convoy Markers
  • Scoring architecture
  • Core Box, Founder Deluxe, and Ultimate Miniature structures
  • Component inventory and manufacturing dimensions
  • Conceptual component visualizations
  • Campaign page and trailer
  • Development and manufacturing outreach

What Crowdfunding Will Fund

The core game design, faction systems, component structure, campaign presentation, and functional physical prototype already exist. Crowdfunding will advance “D.U.B.A.I.: Sector Control” through independent validation, production refinement, manufacturing, and delivery.

  • Independent Validation & PlaytestingStructured and blind playtesting, faction balance analysis, player-count validation, game-duration testing, and final system refinement.
  • Rulebook & Player ExperienceCompletion and validation of the rulebook, Quick Start guide, gameplay examples, diagrams, player aids, editing, and proofreading.
  • Production-Grade PrototypeRefinement of the existing physical prototype, improved component readability and ergonomics, and preparation of externally testable prototype copies.
  • Component & Production EngineeringFinal specifications for the board, cards, punchboards, standees, miniatures, tokens, insert, materials, box, and manufacturing files.
  • Manufacturing & DeliveryPre-production sampling, proofing, tooling where required, quality control, mass manufacturing, freight, fulfilment, and delivery to backers.

How It Plays

  1. Choose Current Sector
  2. Choose an Operation Space
  3. Deploy a Matching Operative
  4. Place 1 Control Asset
  5. Resolve Reward, Risk & Matching Contracts
  6. Take 1 Resource Action
  7. Unlock Up to 1 Faction Ability
  8. Advance Threats & Check End Triggers
  9. Rotate the Board

The active sector changes throughout the match. Operative placement, asset control, faction abilities, regional pressure, and board rotation continuously change which opportunities remain available.

Components & Editions

D.U.B.A.I.: Sector Control Core Box

Core Box

The complete base game with all standard gameplay components.

D.U.B.A.I.: Sector Control Founder Deluxe Edition

Founder Deluxe Edition

Includes the complete Core Box with upgraded premium components.

D.U.B.A.I.: Sector Control Ultimate Miniature Edition

Ultimate Miniature Edition

Includes everything in the Founder Deluxe Edition plus 12 unique sculpted operative miniatures.

Sector Control Gallery

Core Box / Product Key Art

Click the image to open it in full size.

Conceptual visualization. Not a manufactured product photograph.

Digital Game Project

D.U.B.A.I. — Digital Game Project

An AAA-scale post-apocalyptic survival MMORPG project in structured pre-production.

Project Summary

D.U.B.A.I. is an AAA-scale open-world survival MMORPG set in a post-apocalyptic cyberpunk future where advanced technology, overgrown megacities, and unstable territories shape every journey. Players explore dangerous regions, gather resources, build alliances, develop equipment, and navigate conflicts between powerful factions, hostile forces, and other survivors. Adaptive AI companions support exploration, combat, scanning, and tactical decision-making, while a wide range of ground and water vehicles expands movement across the world. Titan-level threats and evolving global events create large-scale challenges that require preparation and cooperation. Designed as a persistent long-term experience, the project supports expanding regions, seasonal developments, faction shifts, and ongoing narrative progression. D.U.B.A.I. is currently in structured pre-production and is intended to transition into full development through partnership with an established AAA game development studio.

Quick Facts

Title
D.U.B.A.I.
Full Name
Digital Unified Bastion of Advanced Intelligence
Type
AAA-Scale Digital Game Project
Genre
Survival MMORPG
Setting
Post-Apocalyptic Cyberpunk
Business Model
Free-to-Play
Structure
Persistent Live-Service World
Development Stage
Structured Pre-Production
Playable Build
Not currently available
Development Model
Intended partnership with an established game studio
Creator & IP Owner
Nikolai Savelev
Press Contact
press@fracturedgrid.com

Structured Pre-Production — No Playable Build Currently Exists

D.U.B.A.I. currently exists as a structured game vision supported by extensive interconnected design, systems, worldbuilding, narrative, production, and transmedia documentation. Public campaign materials use conceptual visualization to communicate the intended world, tone, gameplay direction, systems, and production goals. Unless explicitly identified otherwise, these materials are not gameplay screenshots, engine captures, or footage from an existing playable build.

Production readiness: An established AAA game studio has expressed readiness to proceed with vertical-slice production once the required budget is secured, subject to final scope confirmation and formal agreement.

What Exists Today

  • Interconnected GDD, production, worldbuilding, and narrative documentation
  • Defined world, regional, and faction architecture
  • Progression, combat, companion, and vehicle systems
  • Multiplayer, social, economic, and activity frameworks
  • AI-driven ecosystem and persistent-world concepts
  • Established visual identity, campaign presentation, and conceptual video
  • Transmedia framework and production milestone planning
  • Studio readiness for vertical-slice production once funding is secured, subject to final scope confirmation and formal agreement

What Crowdfunding Will Create

  • AAA Production Preparation
  • Technical Architecture, Scope, Budget & Schedule Planning
  • Studio Mobilization and Formal Production Setup
  • Vertical-Slice Production
  • Public-Ready Playable Vertical Slice

Crowdfunding will fund the next production stage of the existing creator-developed vision, interconnected design documentation, and production framework: the creation of a studio-produced playable vertical slice. It is not intended to fund the complete long-term AAA-scale game.

Digital Game Gallery

Conceptual visualization. Not a gameplay screenshot.

Creator

About the Creator

Nikolai Savelev, creator and IP owner of D.U.B.A.I.

Nikolai Savelev is the creator and IP owner of D.U.B.A.I., an original post-apocalyptic cyberpunk universe developed in Dubai. He is responsible for the project’s overall vision, world structure, design architecture, interconnected documentation, campaign presentation, and transmedia direction. The D.U.B.A.I. projects are creator-led productions intended to advance through studio-supported development, production, testing, and manufacturing.

Nikolai Savelev — Creator and IP Owner of D.U.B.A.I.

A square portrait version is also included in the complete Media Kit.

Downloads

Press Files

Download the compact fact sheet, the complete media package, or the logo collection.

Press Fact Sheet

Three-page PDF covering the universe, digital game project, and D.U.B.A.I.: Sector Control.

Download Fact Sheet

Complete Media Kit

Approved images, creator materials, logos, credit lines, and press-usage information.

Download Media Kit

Logo Pack

D.U.B.A.I., Sector Control, Fractured Grid, and available faction logos.

Download Logo Pack

FAQ

Press FAQ

Is there a playable digital build?

No. The digital game project is currently in structured pre-production.

Are the digital images gameplay screenshots?

No. Unless explicitly identified otherwise, they are conceptual visualizations.

Does a physical prototype of Sector Control exist?

Yes. A functional physical prototype has been assembled and is currently being used for internal playtesting. Its test components do not represent final production quality.

Is a public Tabletop Simulator version available?

No public Tabletop Simulator implementation is currently available.

Are physical review copies available?

No physical review copies are currently available.

Is the Sector Control rulebook final?

No. The rulebook is currently in development and will be refined through structured playtesting, editing, proofreading, and final rules review.

Is Sector Control a standalone game?

Yes. It is a standalone board game set within the D.U.B.A.I. universe. Supporting the digital game campaign is not required.

Are the two campaigns financially connected?

No. They are separate crowdfunding campaigns for separate products.

Press Contact

Press, Media & Partnership Inquiries

For press inquiries, interviews, additional assets, campaign information, and partnership requests, please include your name, publication or channel, subject, deadline, and requested materials.

Media kit last updated: July 23, 2026